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- Path: acsu.buffalo.edu!pleung
- From: pleung@cs.buffalo.edu (Patrick Leung)
- Newsgroups: comp.sys.cbm
- Subject: Re: Favorite Commodore Game
- Date: 17 Feb 1996 16:24:00 GMT
- Organization: University at Buffalo
- Message-ID: <4g4vf0$j2d@azure.acsu.buffalo.edu>
- References: <Pine.A32.3.91.960216090211.59080A-100000@acs6.acs.ucalgary.ca>
- NNTP-Posting-Host: yeager.cs.buffalo.edu
- NNTP-Posting-User: pleung
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-
- I R A T E (horvath@acs.ucalgary.ca) wrote:
- : Patrick Leung (pleung@cs.buffalo.edu) wrote:
-
- : : Impossible Mission
- : I could never finish this game. I always kept dying on the maze levels
- : and losing time...
-
- Me neither... Nevertheless, I never got bored of playing the game.
- Although this game is rather old, even by today's standards, I think it is
- still a wonderful game, with many good ideas.
-
- : : Mr. Do
- : ADDICTIVE!
-
- Oh yeah-- I used to play this game quite a lot.
- I see other CS students at my University play an imitation of Mr. Do, call
- XMrIS on the SUNs. That is... X Mr. Is. It is written in C and runs under
- X Windows, by Nathan Sidwell.
- Not bad at all, and pretty close to the original.
- I have no idea how many megs of RAM it takes, but it often takes up a lot
- of CPU speed so you'll get lag every now and then while playing unless
- you're on a single user machine.
- Nonetheless, I still like to play Mr. Do on my C128 instead. ;-))
-
- Anyhow, if you're interested in getting it, say for your LINUX box if
- you've got one, just search for the gnu archives, and you should be able to
- get a copy of the source code and compile for your machine.
-
- : : Mr. Do's Castle
- : : Jumpan Jr.
-
- : The Jumpman games (and Wizard, by association) were classics, but I
- : always preferred Lode Runner!
-
- Jumpman was my sister's favorite game. She would always joke about the
- fire in some of the levels; "Why can't you just put out those fires by
- spitting on them?" she jested. ;-))
-
- The white dot ball gave me the chills. I never knew when it would come and
- take me to death by surprise.
-
- EPIC made an imitation of Jumpman. It is released as a shareware for IBM
- PC clones. If you register, you'll get more levels, and a level creater
- for you to create your own levels.
-
- Again, I still prefer to play Jumpman on my C128 instead ;-))
-
- : : Karate Champ
- : Yuck! Horrible. :-)
-
- Hahahaha
-
- : : Exploding Fist
-
- : Stiff, compared to modern SF standards :-), and the loading times were
- : annoying on the original disk.
-
- There is also Street Fighter for the Commies which runs on C64 ;-))
- Yes. I was surprised myself. However, I personally don't like it that
- much because the controls are not as flexible as I like them to be.
- Graphics is okay though.
-
- : : Thunderblade
- : : Bruce Lee
-
- : Bruce Lee was okay, but once again, the loading times were
- : disproportionately long.
-
- If you don't like having to wait so long, you could get better disk loading
- speed performance by using a C= harddrive, or a 1571/1581 instead of a 1541.
-
- : I wish to add two of my favorites, coincidentally both by Taito:
-
- : ALCON
- : ARKANOID II - Revenge of Doh (D'OH!)
-
-
- A lot of games originated on the 8 bit machines, Atari, Commodore,
- Colecovision, and others...
-
- Many games today are based on the games from the 8 bitters... just with
- improved graphics and sounds, but not better play.
-
- I think all too many games today concentrate too much on graphics and
- sounds, and not on the fun of actually playing the game.
- A very good example of this is "Prince of Persia," which I used to play on
- my 386sx 20. Great graphics, and music. However, I don't like the game.
- I think it's rather boring having to restart the level again and again each
- time you get yourself killed. Above all, each time you play you have to go
- through the same exact sequence of rooms. The author could have at least
- randomized the rooms, like in Impossible Mission on C=
-
-